Rémi Arnaud (remi++at++remi.engr.sgi.com)
Mon, 26 Jan 1998 18:40:11 -0800 (PST)
There are no callback, but you can specify your own texture using
pfLightSource::nb_setAttr(PFLS_SHADOW_TEX, texture);
Now, the shadow pass is done first, so I can imagine having a callback
on nodes that look to see if it is the first pass...
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This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:56:37 PDT