Jeremy Townsend (paradoxgames++at++mindspring.com)
Mon, 26 Jan 1998 19:15:19 -0600
Jeremy Townsend
Paradox Games
At 06:09 PM 1/26/98 -0600, you wrote:
>Every polygon which you desire to be flat shaded should have it shading flag
>set to "flat" and must have all of its consituent vertex colors removed.
>MultiGen could confirm this for you, but I believe the loader relys
>primarily the vertex attributes when making shading decisions.
>
>On Jan 26, 3:31pm, Jeremy Townsend wrote:
>> Subject: Flat shading with MultiGen Loader
>> Hello Performers,
>>
>> Here's the deal: What we're trying to do is display certain (but not all)
>> areas of our terrain with flat shading, but performer always seems to shade
>> the terrain regardless of how we specify it to be shaded before the
>> geometry hits the loader. Any ideas on how to fix this, or where to start
>> trouble-shooting?
>> Thanks!
>>
>> Jeremy Townsend
>>
>> Paradox Games
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>>-- End of excerpt from Jeremy Townsend
>
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