Re: Flat shading with MultiGen Loader

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Richard McDonald (richard++at++gossamar.paradigmsim.com)
Mon, 26 Jan 1998 18:09:18 -0600


Every polygon which you desire to be flat shaded should have it shading flag
set to "flat" and must have all of its consituent vertex colors removed.
MultiGen could confirm this for you, but I believe the loader relys
primarily the vertex attributes when making shading decisions.

On Jan 26, 3:31pm, Jeremy Townsend wrote:
> Subject: Flat shading with MultiGen Loader
> Hello Performers,
>
> Here's the deal: What we're trying to do is display certain (but not all)
> areas of our terrain with flat shading, but performer always seems to shade
> the terrain regardless of how we specify it to be shaded before the
> geometry hits the loader. Any ideas on how to fix this, or where to start
> trouble-shooting?
> Thanks!
>
> Jeremy Townsend
>
> Paradox Games
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>-- End of excerpt from Jeremy Townsend

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