Jan Barglowski (jan++at++archimedes.vislab.navy.mil)
Wed, 21 Jan 1998 14:27:30 -0800 (PST)
One way to fix this is to "cut" the faces that contain the texture
border just inside the good texture and parallel to the border, e.g.
before
----------------------
|+++++++++++++=======|
|+++++++++++++=======|
|+++++++++++++=======|
|+++ good ++++=======|
|++ texture ++=======| (smears on right side)
|+++++++++++++=======|
|+++++++++++++=======|
|+++++++++++++=======|
----------------------
after
----------------------
|++++++++++++|.......|
|++++++++++++|.......|
|++++++++++++|.......|
|+++ good +++|.......| (cut along texture border to form 2 faces)
|++ texture +|.......|
|++++++++++++|.......|
|++++++++++++|.......|
|++++++++++++|.......|
----------------------
Now get the right side (smeared) of the polygon and remove the texture, and
make its color close to the texture. You still have a border, but it won't
be the ugly smears.
I used MultiGen's slicing tool to do the cuts -- just line up the
tracking plane and leave it in the same place to slice for each LOD...
jan
--
Jan Anthony Barglowski jan++at++chinalake.navy.mil
Real-time Computer Graphics http://www1.ridgecrest.ca.us/~jan
Naval Air Warfare Center, China Lake (760) 927-1057
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This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:56:36 PDT