Re: Performer: Fast scene graph build question

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Andy Shein (ashein++at++orac.boston.sgi.com)
Mon, 19 Jan 1998 13:59:26 -0800


On Jan 19, 11:49am, JoAnna Weyer wrote:
> Subject: Performer: Fast scene graph build question
> Hi!
>
> I am looking for a mechanism that will reduce the load/build time
> of a run-time scene graph. On my Max Impact it takes about 1 minute
> to create the scene graph from various local .flt files.
> I would like to reduce this significantly (4-5 seconds) without
> having to buy an Octane (which loads the database in quite fast).
>
> Is there a Performer call that will write the scene graph out
> (hopefully in binary) and then a Performer call that will
> read the scene graph back in without using pfdLoadFile calls?

   Try converting your .flt files to .pfb (look for pfconv), or depending
on your scene graph you can write the whole thing with pfStoreFile
There is a read me file at
/usr/share/Performer/src/lib/libpfdb/libpfpfb

                        Have fun
                        Andy

>
> Regards,
>
> JoAnna Weyer
> JoAnna Weyer
> Visualization & Simulation Technology
> Raytheon TI Systems
> Phone: (972) 462-3780
> FAX: (972) 462-5919
> Pager: (972) 597-8098
>
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>-- End of excerpt from JoAnna Weyer

-- 
Andrew Shein   SE Stout               email: ashein++at++boston.sgi.com
Silicon Graphics Inc.                 phone: (508) 562 - 4800
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