JoAnna Weyer (jweyer++at++ti.com)
Mon, 19 Jan 1998 11:49:58 -0600
I am looking for a mechanism that will reduce the load/build time
of a run-time scene graph. On my Max Impact it takes about 1 minute
to create the scene graph from various local .flt files.
I would like to reduce this significantly (4-5 seconds) without
having to buy an Octane (which loads the database in quite fast).
Is there a Performer call that will write the scene graph out
(hopefully in binary) and then a Performer call that will
read the scene graph back in without using pfdLoadFile calls?
Regards,
JoAnna Weyer
JoAnna Weyer
Visualization & Simulation Technology
Raytheon TI Systems
Phone: (972) 462-3780
FAX: (972) 462-5919
Pager: (972) 597-8098
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