Re: Breaking up large texture Files

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Mario Veraart (rioj7++at++fel.tno.nl)
Thu, 15 Jan 1998 21:01:09 +0100 (MET)


Thom DeCarlo wrote:
> I have been trying to do the same thing. The problem is that we
> don't want to down-sample the imagery. The high resolution data is
> important. I can use standard image processing packages (Erdas, MUSE,
> or even icut) to extract the subimages. The first hard part is trying
> to generate the .attr file for each of the new images. I've not
> found anything showing the format of that file. (Marcus? Anybody?)

If you have the Multigen Flight API you can read/write the texture
attribute files. Read the User Manual in pdf format.

> Then we need to reapply the textures. This can be done fairly easily
> with Multigen II Pro's batch geoput utility. (I think.)
>
> Thom

Mario
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