Breaking up large texture Files

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Linda Rae (lrae++at++indy3.gstone.com)
Wed, 14 Jan 1998 13:31:36 -0800


Good afternoon all:

This query is just to insure that I don't re-invent the wheel. I have a
large terrain database with 1024x1024 texture files (the textures are imagery
of 5 and 10 Meter data - thus lots of textures and none are repeated). I
want to be able to break down these large texture files into some thing more
manageable say 256x256 or 512x512 and reapply the textures to the original
OpenFlt file as necessary and re-writting the database file to disk. I
have begun to incorporate MIP Mapping as part of the solution, but I still
need to perform the above mentioned task.

I am about to write a tool to do this, but I have heard vague stories that
there are tools out in the Performer world that already do this (yes I know I
can do this using the Multigen development environment). I have looked at
the rsets tool I found in Performer 2.2 - That does half the work for me but
not applying the new files to the database file. Does anyone know of a
Performer script/tool that does this?

Thanks in advance,

Linda Rae

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