eye viewpoint vector

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wrvo (WRVO++at++chevron.com)
Mon, 5 Jan 1998 15:17:48 -0800


Anyone know how to obtain the vector that points along the eye direction
(perpendicular to the screen)? I know it in there somewhere, but where.
Could I take two points in the view system ( say (xcenter,ycenter,1) and
(xcenter,ycenter,2), where [xy]center is the center of the viewport) and
inverse transform and then subtract them to get the vector? Is there an
easier way?

Thanks in advance,

Bill Volz

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