Yosemite Demo

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giles (giles++at++mindinmotion.com)
Mon, 05 Jan 1998 16:47:57 -0500


I'm playing around with the Yosemite Demo that ships with Perf. 2.2 We
are trying to change the saturation of the texture maps. What I can't
figure out is what format the texture maps are in.

I've looked at the clipmap textures, but I cannot figure out what the
resultant files are. They don't seem to be rgb, and they are not
compressed in a format I know of(I already ran the uncompress
routines). Can you give me any pointers? Will I need to change the
original map and then remake the clip texture?? For that matter, does
anyone know where the original map is, or how to reconstruct is from the
clipmaps.

I've programmed a little performer, but I'm mostly familiar with
openGL/Inventor. Thank you for any help that you can provide.
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