Angus Dorbie (dorbie++at++multipass)
Fri, 19 Dec 1997 18:18:50 -0800
Quicktime VR is a sequence of environment maps for image based rendering
(actually just paning around) with a fixed eye point.
There are tools to take 6 images and convert to the format so it
should be possible to use my environment mapping example code
shipping with Performer 2.2 to accomplish rendering to some stage
which shoud be easy to interface with QTVR. It renders 6 90x90
degree FOV images representing an entire environment and reads
to texture memory then distorts to environment map then reads to
texture memory then renders on an environment mapped object with
texgen spheremap. Intercept this process where you like and write
images for the quicktime VR database construction.
If I've misunderstood then please correct me.
Cheers,Angus.
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