Dan Oberlin (dan++at++mak.com)
Fri, 19 Dec 1997 14:59:02 -0500 (EST)
>From the pfGeode manpage:
...
However, the application may handle its own multibuffering of pfGeodes
through mutual exclusion with locks or through the use of parallel data
structures and pfSwitch nodes to achieve any kind of dynamic geometry.
...
I would like to know what the benefits are of the pfCycleBuffer approach vs.
the pfSwitch approach. Are there cases when one method is better to use
than the other? It would seem that the pfSwitch approach would be more
efficient in cases where the geometry doesn't change very often. Any
comments on these topics would be greatly appreciated.
Thanks,
Dan Oberlin
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