Angus Dorbie (dorbie++at++multipass)
Thu, 18 Dec 1997 10:47:52 -0800
>
> Well ... some where my confusion is growing and somewhere else reducing !
>
> May be the OpenGL++ is very closed to the futur Farhenheit Scene Graph level
> and let say Performer 3.0 will work in top of it !
>
That is the current plan. This should ultimately give OpenGL, D3D and
eventually "Ferenheight low level API" support via the Scene Graph
layer.
It also changes timescales somewhat. It is still the case that if you
use Cosmo3D today (shipping with OpenGL Optimizer) you'll have a much
easier time migrating to the future Farenheight Scene Graph API.
Cheers,Angus.
--
Angus Dorbie
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