David Blythe (blythe++at++banshee)
Wed, 17 Dec 1997 02:40:54 -0800
To clarify a little further, Performer, Optimizer/Cosmo3D, ImageVision and
OpenGL++ (as well as the device independent parts of OpenGL and OpenGL for
Windows), are all being maintained or further developed (depending on the
current disposition of that project) within the same (small) software
organization -- Advanced Graphics Software. Open Inventor, while not
originally developed by this group of people, is being maintained within
the same organization. All of the people work in close proximity of one
another and many have worked on more than one of the above toolkits. Its
true that lately many of the Performer people have been tied up with
Performer 2.2, but that doesn't stop us from talking to them, looking at
the source code, running benchmark races, etc.
| > The point of having an alpha process with an early release is to fix flawed
| > architectural aspects early, not entrench a bad design. To answer your
| > question, multi-pipe rendering is an important feature and that includes
| > handling pipe & channel specific state.
| > -db
|
| I am relieved by your statement. In speaking out about my concerns,
| I hoped to both, get a more definitive answer, and make it known that
| multi-pipe rendering is important to even the "non-Performer" class
| of programmers.
Yes, this is quite clear to us. We have many customers that want to
use Inventor and Optimizer with multiple pipes. We are definitely
learning important lessons from all of the toolkits and making the effort
to incorporate those lessons into future designs.
thanks
-db
| Thanks,
| Bill
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