David Blythe (blythe++at++banshee)
Tue, 16 Dec 1997 22:09:08 -0800
Since the people working on OpenGL++ include people working on Performer
and Inventor, it seems reasonable to give them the benefit of the doubt
when it comes to understanding the capabilities of Performer and Inventor.
The point of having an alpha process with an early release is to fix flawed
architectural aspects early, not entrench a bad design. To answer your
question, multi-pipe rendering is an important feature and that includes
handling pipe & channel specific state.
-db
|
| The problem with Inventor was that the scene-graph database was
| used by the renderer to store state information about the rendering
| process -- a major problem when more than one process is rendering
| from the same scene-graph at the same time, out of shared memory.
|
| Bill
|
| BTW Angus, the header of your mail just has:
|
| From: dorbie++at++multipass
|
| which won't help people not emailing from SGI. Apparently something
| happened to your sendmail config between November 25 and December 8.
|
| /*************************************************************************/
| /* Bill Sherman (wsherman++at++ncsa.uiuc.edu) */
| /* National Center for Supercomputing Applications */
| /* University of Illinois at Urbana-Champaign */
| /* Og - "You want to do mankind a real service? Tell funnier jokes" */
| /* Spinner - "but facts don't always reveal the truth" */
| /* Robin - "Yeah, but I always figure that's the writers' fault" */
| /*************************************************************************/
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