Rémi Arnaud (remi++at++remi)
Thu, 11 Dec 1997 00:57:37 -0800 (PST)
Yes. set both format with Hsync, and also composite sync in green
if you need to. Check that the Sync format in the Edit globals is set
to 640x486_30i as well.
> However, whenever I get pipe 1 genlocked, the video
> format seems to cause problems for the VR4. I have tried setting the
> VR4 to sync on green and also to separate sync sending the horizontal
> sync from each pipe to the two screens of the VR4.
>
> Any suggestions?
>
> Is anyone out there with a VR4 HMD and a two pipe IR that has a
> successful implementation????
>
> Thanks in advance
>
> Jay
>
>
>
> Angus Dorbie wrote:
> >
> > On Dec 8, 3:48pm, Rémi Arnaud wrote:
> > > Subject: Re: Picture wobbling
> > > Angus Dorbie wrote:
> > > >
> > > > On Dec 8, 1:32pm, Gerard R. Tyra wrote:
> > > > > Subject: Re: Picture wobbling
> > > >
> > > > > Okay, correct me if I am wrong
> > > >
> > > > OK, here's the correction.
> > > >
> > > > You call swapbuffers and it simply isn't going to happen until
> > > > everything is drawn so blocking in SW is little difefrent from
> > > > blocking in HW provided the transport delay of a swap call is
> > > > small which it is. The key question is "can I do usefull
> > > > gfx work after my call to swap but before HW swap", the answer
> > > > is no, the pipe blocks almost immediately, hence swapready isn't
> > > > essential.
> > >
> > > Swap Ready becomes mandatory when all the video do not come from the
> > > same box. It is now working fine, included in the very-soon-to-be-released
> > > Performer2.2 and does not have the latency that a software lock has that
> > > can in extreme cases make your software missing frames. It has
> > > the cost of a cable connecting every pipe SwapReady to each other, but
> > > will work in any pfPhase modes.
> > > Note that SwapReady is useless if you do not genlock the videos.
> > >
> >
> > Yes, ofcourse swapready is usefull with multi host based rendering,
> > this is a different class of problem. With multi host based rendering
> > the sync can actually be achieved using ethernet assuming you are
> > aiming for a steady frame rate, and have few overload conditions, but
> > that's an exercise left to the reader, it is not without it's flaws.
> >
> > Cheers,Angus.
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