OpenGL and Performer view matrices
wrvo (WRVO++at++chevron.com)
Mon, 8 Dec 1997 12:19:06 -0800
I need to use the 3d Texture extension in a performer app. The problem
I'm having is that the model/projection matrices are not the same, so I
can't draw the GL texture properly. The GL coordinates do not draw where
they are supposed to nor do they rotate in the same way as the parts
drawn by performer. How do I get the same model and projection matrices
from performer loaded into the GL matrices. I'm using an Xformer to
handle the motion in performer and I'm doing the GL drawing before
pfDraw (I get similar problems if I do the GL drawing after the pfDraw).
I *know* someone has done this before.
Thanks for you help in advance.
Bill Volz
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