OpenGL and Performer view matrices

New Message Reply Date view Thread view Subject view Author view

wrvo (WRVO++at++chevron.com)
Mon, 8 Dec 1997 12:19:06 -0800


I need to use the 3d Texture extension in a performer app. The problem
I'm having is that the model/projection matrices are not the same, so I
can't draw the GL texture properly. The GL coordinates do not draw where
they are supposed to nor do they rotate in the same way as the parts
drawn by performer. How do I get the same model and projection matrices
from performer loaded into the GL matrices. I'm using an Xformer to
handle the motion in performer and I'm doing the GL drawing before
pfDraw (I get similar problems if I do the GL drawing after the pfDraw).
I *know* someone has done this before.

Thanks for you help in advance.

Bill Volz

=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:56:21 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.