Jeremy Townsend (paradoxgames++at++mindspring.com)
Mon, 24 Nov 1997 18:33:03 -0600
We're trying to load in a heirarchy from GameGen II using loader 15.2 then
we're cloning it. The top bead of the heirarchy is a group bead that has
been scaled. When we clone it, all transformations on the group bead are
ignored.
We can't convert the geometry, as all the DOF nodes (DCS in performer)
would then be converted to useless groups. If we scale the geometry polygon
by polygon, the DOFs are in the wrong places. Is scaling the model by a DCS
every frame our only solution (other than reworking the DOFs one at a time)?
BTW, we need to reset the identity matrix between frames, forcing a
rescale/rotate/translate each frame.
We need to have these models as clones, so instancing or loading them
regularly isn't applicable.
Thanks in advance!
Jeremy
Paradox Games
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