Re: Texture loading problem

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Jean-Luc Dery (dery++at++Discreet.COM)
Fri, 21 Nov 1997 16:47:01 -0500


On Nov 20, 4:57pm, Jean-Luc Dery wrote:
> Subject: Texture loading problem
> Hi perfs,
>
> I'm having problems when loading textures in TRAM. The application runs on an
> Octane with 4MB TRAM. As long as there's available TRAM, the application runs
> fine, but the moment a scene uses all available texture memory, the
application
> exit sending an OUT OF MEMORY message. This message is sent from libGLcore.
> When all texture memory is used, shouldn't GL start paging stuff ??
>
> Does anybody know what causes this ??

We finally resolved this problem from the Rob Jenkins reply:

> Subject: Re: Texture loading problem
> There were some known problems like this, should be fixed in recent
> Impact/Octane patches, for Octane, patch 2193 is now out and replaces 2391
> which your stack trace says you're running, it might be worth trying that.

Thanks,

Jean-Luc

-- 
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Jean-Luc Dery Discreet Logic System Engineer 10 Duke Street 3-D Graphics Technology Montreal (Quebec), Canada, H3C 2L7 Tel: (514) 954-7239 Email: dery++at++discreet.com Fax: (514) 393-0110 _____________________________________________________________________________ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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