Frederic Francis (pffred++at++llogic.com)
Thu, 20 Nov 1997 01:14:37 -0500 (EST)
> the pfuTex man page may answer your questions about sharing textures.
>
> scott
>
My question was unclear, sorry.
My app already has a bunch of texLists and because it has several
cliptextures and videotextures, I'm having trouble keeping track of my
TRAM use. Because of this, I'm trying to avoid checking for redundancy
in the normal model textures by making more texLists.
This is want I really want to know:
Since the pfb loader code has static variables like share_gs_objects
and tex_list, does it share textures across different pfb files
if share_gs_objects = PF_ON ?
I'm assuming that it shares textures within the same file if that
flag is set high but it might not be able to do this across files.
For example, tex_list might be reinitialized for each file ?
Thanks in advance,
Fred.
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Director of Technology phone: 1-514-287-1166
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