1D Convolutions in real-time...

New Message Reply Date view Thread view Subject view Author view

Jan Barglowski (jan++at++archimedes.vislab.navy.mil)
Tue, 4 Nov 1997 15:10:30 -0800 (PST)


Help!

Another project has a Onyx Reality Engine 2, 8 R4400 CPUs.
They need to know if they can use the glConvolutionExtensions()
in a postdraw callback to do a simple convolution at 30Hz and 512x512.

Of course, the demo is tomorrow and nobody around here has
done convolutions before (so I got asked ;-) If anyone has
done this before, knows any potential problems with the
convolution filters, and can possibly spare any code snippets
my coworkers would be eternally grateful!

Thanks in advance!

jan

-- 
Jan Anthony Barglowski	              jan++at++chinalake.navy.mil
Real-time Computer Graphics           http://www1.ridgecrest.ca.us/~jan
Naval Air Warfare Center, China Lake  (619) 927-1057
=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
        Admin. requests:  info-performer-request++at++sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:56:12 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.