Re: Help: clipmap-problems

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Tom McReynolds (tomcat++at++asd.sgi.com)
Fri, 31 Oct 1997 17:44:12 -0800


Jonas Andersson wrote:
>
> On Mon, 27 Oct 1997, Tom McReynolds wrote:
>
> > Did you try libpr/cliptex with some of the
> > supplied data? The image isn't supposed to
>
> No, the clipdata directory is missing :-(

There is a separate ism containing the cliptexture data. Maybe
you didn't install it. (Performer_demo.data.clipdata) It's not
installed by default. You also have to run make inside the
hunter directory to convert the data into a useable form.
>
> > move, but if you look carefully, you should
> > see rings of different texture resolution.
>
> Ooops! If I look carefully I can actually see just that :-)
>
> > It's also possible that the program isn't
> > finding all the data. Do you get any warning
> > messages?
>
> Yes, about "Problem pinning Memory" and "Bagging on Bogus load" and of
> course Tile xxx not yet available xxx - waiting...

Problem pinning memory is no big deal; you need to run as root to
get rid of that. Bagging on bogus load is bad; I can't remember if
you said you were running 2.1. In 2.2, those problems should be
completely gone.
>
> All those problems seems to be resolved though since cliptex seems to be
> working. If you have any idea of where to find an explanation to the
> reported problems, please let me know...
>
> >
> > If you want to fly around, try libpf/clipfly.
>
> Actually, I can´t find that one or anything like it anywhere below
> /usr/share/Performer, but the clipmap data are also
> missing, I´ll have to talk to our sysadm about that.
> Should I be looking for a clipfly.c file below
> /usr/share/Performer/src/pguide/libpf/C ?

It should be in /usr/share/Performer/src/sample/C/clipfly

There is also asdfly and perfly. Clipfly has more cliptexture
controls on it. (Actually clipfly may not have been around for
2.1, but perfly should work just fine).

>
> >
> > Let me know if any of this helps.
>
> It really does, to see cliptex working really boosted my energy!
>
> I still can´t get my clipmap to work in asdfly though, I suspect there´s
> something wrong with my automatic texture coordinate generation. Is it
> possible to treat a clipmap as an ordinary mipmap?
> If so - I can´t see why the same coordinates wouldn´t work (I´ve tried
> using a large texture which works fine).

I don't know as much about that; maybe zhz can help you on the ASD
issues.

                -Tom

>
> Thank´s a lot for your response!
> -Jonas
>
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