Mario Veraart (rioj7++at++fel.tno.nl)
Thu, 30 Oct 1997 15:54:28 +0100 (MET)
You can define an extra channel that covers the HUD. Attach it to a
scene where the 3D geometry is attached to. In the draw callback of
this channel don't call pfClear(). After the call to pfDraw() you can
add the code for the rest of the HUD.
Mario
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