Re: pfTexture error

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Rob Jenkins (robj++at++quid)
Fri, 24 Oct 1997 11:24:18 -0700


..snip..
> Anyway, you are using Medit (how are you creating your textures?)
> and I can't explain why it might be different for RE2 versus Indigo
> though, so maybe there is another reason.
>

If you could run the sample with ogldebug ( installed from ogldebug.sw.ogldebug
) and turn on OpenGL error checking you might see an actual OGL error that is
happening, it could be that Performer is trying to do some OGL texture thing
that is OK on RE2 but not Impact, you'd get more of a clue by looking at the
man page 'Machine Dependancies' and 'Errors' sections for the OGL call that
triggered the error. I think I've only ever seen this happen with something
like shadow rendering though, not 'normal' texture applications like complex.C
.....

Cheers
Rob

-- 
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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