Steve Baker (sbaker++at++link.com)
Fri, 24 Oct 1997 08:58:44 -0500 (CDT)
> I've got a hopefully simple problem with pfTexture. We have an ONYX
> RE2 and and Indigo2. Both have Performer 2.0 and IRIX 6.2. When I
> run one of our Medit models on the ONYX with the complex.C sample
> program, everything works fine. But when I try to run it on the Indigo,
> I get this error repeated:
> PF Warning/Usage: pfTexture::apply() - bad number of components -1
> The application opens but almost all of the textures are missing.
I have seen this kind of problem with some texture maps created
with the MultiGen texture editing package. Some maps come out with
inconsistant 'dimension' and 'z-depth' fields in the image file
header. IIRC this happens when you convert a map from one image
'depth' to another (eg '.rgb' -> '.int' or '.rgba' -> '.rgb')
[ This may have been fixed in recent releases of MultiGen. ]
Anyway, you are using Medit (how are you creating your textures?)
and I can't explain why it might be different for RE2 versus Indigo
though, so maybe there is another reason.
Steve Baker 817-619-8776 (Vox/Vox-Mail)
Hughes Training Inc. 817-619-4028 (Fax)
2200 Arlington Downs Road SBaker++at++link.com (eMail)
Arlington, Texas. TX 76005-6171 SJBaker1++at++airmail.net (Personal eMail)
http://www.hti.com http://web2.airmail.net/sjbaker1 (personal)
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