texture modes

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ken sartor (sartor++at++bur.visidyne.com)
Tue, 21 Oct 1997 14:23:04 -0500


Hi -

I would like to use the GL_ADD texture mode that is available in
OpenGL in my Performer app:

    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);

But i do not see it in the pfTEnvMode function:

     pfTEnvMode(tev, PFTE_ADD); !! not allowed

Will this be supported in Performer 2.2? Is there any work
around possible in currently released versions of Performer?

Thanks in advance!

ken

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