Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Tue, 21 Oct 1997 09:29:33 -0700
Multisample alpha uses a subpixel screendoor mask for
fast order invariant zbuffered transparency rendering.
Due to the limited number of samples there's a quantizing
effect which is undesirable in some situations.
You can use blended alpha in an antialiased scene if you
change the type of pfTransparency set in the geostates to
PFTR_BLEND_ALPHA.
Cheers,Angus.
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