Re: Mixing IrisGL code and Performer 2.1 ??

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Lionel Maiaux (maiaux++at++corys.fr)
Mon, 20 Oct 1997 08:00:08 +0100


Allan Schaffer wrote:
>
> With that choice in mind, I'd strongly discourage writing any new
> applications using IRIS GL. All of SGI's current systems (Impact,
> Octane, O2, InfiniteReality) are OpenGL-based, and only emulate IRIS
> GL via a software layer that can be pretty slow. You'll be much
> better off with OpenGL.
>

And what about the RE2 and other IrisGL-based machines ?

Are you sure that OpenGL on top of IrisGL has the same performance than
direct IrisGL ?

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                       Lionel Maiaux
                       l.maiaux++at++corys.fr
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