Allan Schaffer (allan)
Sat, 18 Oct 1997 16:21:12 -0700
OpenGL and IRIS GL cannot both be used at the same time by the same
application. This is why it dumps core.
Since 2.1 uses OpenGL exclusively and your HUD code is IRIS GL, you
must either port your HUD code to OpenGL or downgrade to an IRIS GL
compatible version of Performer (ie, 2.0.x).
With that choice in mind, I'd strongly discourage writing any new
applications using IRIS GL. All of SGI's current systems (Impact,
Octane, O2, InfiniteReality) are OpenGL-based, and only emulate IRIS
GL via a software layer that can be pretty slow. You'll be much
better off with OpenGL.
Allan
--
Allan Schaffer allan++at++sgi.com
Silicon Graphics http://reality.sgi.com/allan
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