AntiAlias and Multisampling

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Gary Quinn (G.Quinn++at++tees.ac.uk)
Fri, 17 Oct 1997 20:26:45 +0000


Hi Performers.

I've got two problems which are holding me back
a little bit. Can anyone shed some light for me
please.

Firstly, I can't persuade Antialiasing to work when
using 3 channels out of an IR, but it does work
(sometimes) when using only one channel.

I suspect that this has something to do with the
AntiAliasing multisampling which seems to default
to 8x8 when there's enough memory, and nothing when
there's not enough memory - hmmm, but I can't
verify this.

Is there a way to ask for (say) 4x4 or 2x2
multisampling ? On High and Max Impact, I can't
persuade AntiAliasing to work at all :-(

My second problem seems so trivial that it's
driving me up the wall. I must be missing something
so silly that I'm prepared to kick myself down the
street when I find the answer.

I can't disable texturing.

pfGStateMode(shared->gstateScene, PFSTATE_ENTEXTURE, PF_OFF);

I've tried pfOverride() with PF_ON and PF_OFF, before AND after
the above - with no effect - textures are always on !

I'm using similar code for wireframe

pfGStateMode(shared->gstateScene, PFSTATE_ENWIREFRAME, PF_ON);

which does enable/disable wireframe for me, so I can't
understand why the texture switch doesn't work.

Thanks in advance,
Gary.

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