Rob Jenkins (robj++at++quid)
Thu, 16 Oct 1997 17:05:01 -0700
man pfTexture says ( around page 7 and 8 ):
The default filter types are:
magfilter = PFTEX_BILINEAR, minfilter = PFTEX_MIPMAP_TRILINEAR for both
InfiniteReality and Reality Engine, and PFTEX_MIPMAP_LINEAR otherwise.
and ( around page 5 ):
PFTEX_GEN_MIPMAP_FORMAT
Specifies whether or not MIPmap level should be
automatically created for a texture if a MIPmap
minification filter is in use. The default value is TRUE.
So by default it seems like you get mipmaps with trilinear min filter which
seems to agree with what you saw ( ie looked good ).
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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