Rick Weyrauch (rweyrauch++at++camus.paradigmsim.com)
Tue, 14 Oct 1997 07:02:36 -0500
pfTexFormat(tex, PFTEX_GEN_MIPMAP_FORMAT, PF_OFF);
Use the pfTexLevel routine the set the mip-map levels to your own textures.
Rick
On Oct 14, 9:35am, Salvador Bayarri. Univ. Valencia wrote:
> Subject:
>
> [ plain text
> Encoded with "quoted-printable" ] :
> Hi everybody,
>
> I've tried to send a subscription request, but nobody seems to
> answer, so I'm sending this message directly to the list.
>
> I'm not happy with the kind of filtering used by Performer
> to create the minification levels in a MipMap texture, so
> I'm trying to define them from a set of images that I've
> generated, using pfTexLevel, but my trick is not working:
> Performer seems to generate anyway the MipMap levels by itself
> from the highest resolution image...
>
> Any idea? Any sample code to create user-defined MipMaps?
> (Please, I need it).
>
> Thanks in advance. I hope someone can send and e-mail to me
> with suggestions.
>
> S. Bayarri
>
>
> ----------------------------------------------------
> Dr.Salvador Bayarri
> Dept.Informatica y Electronica. Grupo de Gráficos 3D.
> Instituto de Trafico y Seguridad Vial (INTRAS)
> Universitat de Valencia
> e-mail: Salvador.Bayarri++at++uv.es
> Ph: +34 6 3601472
> Fax: +34 6 3607366
> --------------------------------------------------
>
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from Salvador Bayarri. Univ. Valencia
--Rick Weyrauch voice: (972) 960-2301 Paradigm Simulation Inc. fax: (972) 960-2303 14900 Landmark Blvd., Suite 400 rweyrauch++at++paradigmsim.com Dallas TX 75240 www.paradigmsim.com
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