Salvador Bayarri. Univ. Valencia (Salvador.Bayarri++at++uv.es)
Tue, 14 Oct 1997 09:35:03 +0100
I've tried to send a subscription request, but nobody seems to
answer, so I'm sending this message directly to the list.
I'm not happy with the kind of filtering used by Performer
to create the minification levels in a MipMap texture, so
I'm trying to define them from a set of images that I've
generated, using pfTexLevel, but my trick is not working:
Performer seems to generate anyway the MipMap levels by itself
from the highest resolution image...
Any idea? Any sample code to create user-defined MipMaps?
(Please, I need it).
Thanks in advance. I hope someone can send and e-mail to me
with suggestions.
S. Bayarri
----------------------------------------------------
Dr.Salvador Bayarri
Dept.Informatica y Electronica. Grupo de Gráficos 3D.
Instituto de Trafico y Seguridad Vial (INTRAS)
Universitat de Valencia
e-mail: Salvador.Bayarri++at++uv.es
Ph: +34 6 3601472
Fax: +34 6 3607366
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