Mario Veraart (rioj7++at++fel.tno.nl)
Wed, 8 Oct 1997 14:18:11 +0200 (MET DST)
Read the Insight book on OpenGL. It explains a lot of concepts used in
performer. The only difference is it uses a different syntax to do the
trick.
For example the chapters about viewing, building worlds and texture
mapping are very good.
Mario
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