Amaury Aubel (aubel++at++lig.di.epfl.ch)
Tue, 7 Oct 1997 11:45:11 -0600
Is there a size limitation when loading textures using the frame buffer as a
source?
pfTexLoadMode(tex, PFTEX_LOAD_SOURCE, PFTEX_SOURCE_FRAMEBUFFER);
pfTexLoadSize(tex, WIN_X, WIN_Y);
if I set WIN_X/WIN_Y to 32, 64 or 128, no problem. If I set them to 256 or 512,
my windows manager is killed upon the first texture load.
Is this normal?
I'm running my app. on an Octane, Irix 6.4, performer 2.0
Amaury.
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