Rémi Arnaud (remi++at++remi.engr.sgi.com)
Fri, 3 Oct 1997 10:06:55 -0700 (PDT)
2.0.x 2.1.x is using the alpha plane to accumulate the intensity
of the projected textures to do more than one projected texture.
So you need to have a visual with alpha plane enabled to see more
than one projected texture.
This is unfortunatly slower than a non alpha plane more, and also
cannot do two different color projtex lights as only the intensity
is accumulated.
Soon to be available 2.2 does not use the alpha plane, and rather
use a different algorithm that accumulate the projtex in the RGB
plane before blending it with the database. 2.2 supports shadows
as well.
So I include here an advance warning to projtex users that 2.2
results are sightly different than 2.1 results, and that the
pfLightSource parameters, as well as the IA texture will have to
be different. If you are more than concern about that,
let me know now.
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