george williams (gcw++at++best.com)
Tue, 30 Sep 1997 12:50:47 -0700
Before describing my problem, I just wanted to thank the members of this
newsgroup for lending their valuable time and advice. Thanx!
My problem regards issues of using pfHighlight and pfMaterials
simultaneously. I have a model which has been split up into various geodes.
At different times, a specific geode may be highlit. Otherwise, it should
be rendered according to it's geosets' geostates' pfMaterials. I am
observing the following effects. When no geode is highlit, all geodes are
being lit according to their respective pfMaterials. When a geode is
highlit, I notice that *some* other geodes in the scene lose their geostate
pfMaterial, and are colored by the geoset color (not the geoset's geostate's
pfMaterial). The degree and spread of *some* varies according to which
geode is being highlit.
I am wondering, perhaps, if there is a geostate mode or attribute that must
be set explicitly for each geoset, so that it does not inherit a side effect
of the pfHighlighting mechanism causing this effect (?) Also, perhaps there
is a pfMaterial attribute I am not setting as well (?)
Any help would be appreciated. Also, I apologize in advance if this
question has come up before and has been solved.
Thanx,
George W.
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