Scott McMillan (scott++at++ht.com)
Fri, 26 Sep 1997 14:51:23 -0400 (EDT)
I am pretty sure the behaviour you describe is exactly what to expect. I
have taken a look at the SPHERE_MAP math in the OGL Programmer's guide, and
the tex coords are computed using vectors defined with respect to the eye
coordinates....so it will appear that the reflection map is constant with
respect to the eye position/orientation and not the world/Performer CS.
scott
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