Re: Combining OpenGL/Performer with RapidApp

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Anita Kishore (kishore++at++triavest.com)
Fri, 26 Sep 1997 11:13:40 -0700


On Sep 26, 3:33pm, Dietrich Haertl wrote:
> Subject: Combining OpenGL/Performer with RapidApp
>
> Hi all,
>
> a studentin our institute tries to integrate a simple OpenGL/Performer
> Application in a RapidApp-Frame - but it does not work so far.
> The Handbook only states, that combining RapidApp with OpenGl and Performer
is
> no problem.
>
> Is there a FAQ-List available for RapidApp? Or for the above mentioned
> combination?
> Who could provide us a simple test program or knows where simple programs are
> available on the net?
> Any other idea?
>

There is a sample program motif.c that comes with performer distribution.
This shows how to use motif with performer. I guess RapidApp will also follow
the same method because it is basically a Viewkit/motif/X code generator.
We use viewkit/Inventor along with performer in our application. All viewkit
and Inventor stuff is in a separate process than performer.

To use openGL calls in performer, they must be called from the DRAW
process of performer.

hope this helps

-anita
kishore++at++triavest.com

-- 
Anita Kishore
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