Rémi Arnaud (remi++at++remi.engr.sgi.com)
Fri, 26 Sep 1997 11:26:07 -0700 (PDT)
SPHEREMAP works in eye space. It consider the eye space the coordinate
system that defines the up/down/left/right directions.
I guess that you will have to 'undo' the eye rotations using the texture matrix.
[pfApplyTMat in 2.2]
[mmode(MTEXTURE); loadmatrix(m); mmode(MVIEWING); before 2.2]
_ / _ _
|_) _ ._ _ o /\ |_)|\ | /\ | || \
| \(/_| | || /--\| \| \|/--\|_||_/
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