Steve Baker (sbaker++at++link.com)
Fri, 26 Sep 1997 11:12:17 -0500 (CDT)
I'm using pfTexGen with SPHEREMAP mode to generate cute shiney reflections.
As a test, I modelled a white sphere, and picked a suitably distorted
environment map with sky in the top half of the circle and ground in the
bottom half.
I model the sphere under a pfDCS node - and everything looks great - I
spin the DCS and the ground stays reflected in the bottom half of the
sphere and the sky in the top half.
However, if I roll the eyepoint inverted (using pfChanView for example)
the reflection rolls with me. So, the sky is now reflected in the wrong part
of the sphere. The pfESky shows blue on the bottom half of the screen - but
that bottom half of the sphere is still green.
Is this an inherent problem with pfTexGen or am I doing something wrong ?
Could it be something to do with when the pfTexGen is pfApply'ed ? Right
now, I attach the pfTexGen to the pfGeoState - so I don't have control of
when this happens.
Thanks in advance...
Steve Baker 817-619-8776 (Vox/Vox-Mail)
Hughes Training Inc. 817-619-4028 (Fax)
2200 Arlington Downs Road SBaker++at++link.com (eMail)
Arlington, Texas. TX 76005-6171 SJBaker1++at++airmail.net (Personal eMail)
http://www.hti.com http://web2.airmail.net/sjbaker1 (personal)
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