Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Fri, 26 Sep 1997 08:09:12 -0700
Since the depth buffer is not radial it is important to realise that range
as calculated will produce distance along the viewing vector, or stated
another way, distance from a hither plane. It does not produce range from
the eye unless the object is in the centre of the screen. Range from
the eye can be computed from the range from hither.
Cheets,Angus.
Cheers,Angus.
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