Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Tue, 23 Sep 1997 15:22:25 -0700
This fast-track term is misleading. It simply costs you more time,
typically proportionate to the computation. Sure single distant
light with no specular material good meshing and localviewer
lighting model off, single sided lighting and no backface culling
is fastest for geometry, start enabling stuff and performance
degrades but it won't drop off a cliff anywhere.
Cheers,Angus.
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