Re: Texture download question

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Ran Yakir (rany++at++rtset.co.il)
Tue, 23 Sep 1997 23:08:58 +0300


Scott McMillan wrote:

> I think this has been discussed before, but I can't seem to find the
> answer anywhere....so any pointers are greatly appreciated.
>
> I am running perfly with a model that loads in 15 textures of the
> following sizes (along with the Performer reported download stats)
>
> 12 textures ++at++ 256x256 -> 1/8 MB (26 pages) each
> 2 textures ++at++ 256x512 -> 1/4 MB (47 pages) each
> 1 texture ++at++ 512x512 -> 1/2 MB (91 pages)
>
> Obviously perfly is defaulting to 16bit texels.

There's the answer.--------^If your textures are RGB textures, performer
tries to default to RGB5 internal format, but this format is not supported
on Impact, so they become RGB8 textures (32 bit texels). With RGBA
textures, this whould not have happened since performer default to RGBA4
format, which is supported on Impact.
I don't know if this was fixed performer yet, but maybe it should ?

Ran

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