projected Textures ....

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Rambabu (ram++at++ivex3d.com)
Tue, 23 Sep 1997 14:56:45 -0400


Hi,

My simple application with projected textures, has a couple of
spotlights, casting light on the terrain with regular textures.
I seem to have a couple of problems

The first on is,
I set my pfChanTravMode to

pfChanTravMode(chan,
PFTRAV_MULTIPASS,PFMPASS_EMISSIVE_PASS|PFMPASS_GLOBAL_AMBIENT);

When i use pfPhase(PFPHASE_FREE_RUN); the app seems to run ok. But,

When I use a pfPhase(PFPHASE_LOCK), seems like the application is open
the window and remains blank, I know that the app is running, as I can
print some output based on keyboard inputs ....

the next one is,

When I cast the spotlight on "trees" with textured alpha, I can see the
polygons of the trees.

Any sugestions ????

Thanks in advance

-- 
Ram
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