IR visual with 16 bit luminance and 16 bit alpha?

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Nicolas Gauvin (nicolas++at++cae.ca)
Mon, 22 Sep 1997 11:48:19 -0400


Did anyone ever try and manage to get a framebuffer configured
with 16bits of luminance and 16 bits of alpha on an Infinite Reality?

The visual ids numbered 0x44 to 0x4d seem to offer this as reported
by 'glxinfo'. However when I try to force one of them with
pfPipeWindow::setFBConfigId I get nothing usable. My screen stays all
black when I write to it.

-- 
Nicolas Gauvin              CAE Electronics Ltd., 8585 Cote De Liesse
3D Graphics Software        Saint-Laurent, Quebec, Canada, H4L-4X4
nicolas++at++cae.ca              Tel: (514) 341-2000 x2275, Fax: (514) 340-5496 
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