Nicolas Gauvin (nicolas++at++cae.ca)
Thu, 18 Sep 1997 15:32:23 -0400
Your grid is probably coplanar with the ground polygon drawn by Performer
and you get flicker resulting from z fighting. You could lower the ground
polygon using the PFES_GRND_HT attribute of the pfEarthSky or draw your
grid yourself with depth testing disabled in a draw callback, just after
clearing the channel and before calling pfDraw. You need to re-enable
depth testing before calling pfDraw.
--
Nicolas Gauvin CAE Electronics Ltd., 8585 Cote De Liesse
3D Graphics Software Saint-Laurent, Quebec, Canada, H4L-4X4
nicolas++at++cae.ca Tel: (514) 341-2000 x2275, Fax: (514) 340-5496
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