Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Fri, 12 Sep 1997 11:17:47 -0700
Not sure what your point is.
Optimizer does more than just overlay, but there are performer features
which are still desirable. Optimizers occlusion culling is particularly
effective with very dense highly complex scenes. There are other
approaches which you might want to explore for Vis Sim applications.
>
> Which brings me to another small issue, which is that there doesn't
> appear to be very many good guidelines to help developers decide where
> the greatest advantage per application comes from (Performer v. OpenGL
> Optimizer). Certainly from my perspective, I'm going to get better
> performance using Performer for things like flight simulation. But if
> I have a customer that wants me to deliver an application of, say, a
> new selection of homes, I'm faced with a new set of decisions. SGI
> press releases say, "This is great for CAD/CAM/CAE stuff!" but many of
> us work in the fuzzy, gray areas (or in both domains :-).
These decisions are difficult. However things will become clearer when
we are further down the road with OpenGL++ and interoperable Optimizer,
Vis Sim, Imaging, Inventor other libraries.
>
> IMHO, this is a FAQ that belongs in both the Performer and OpenGL
> Optimizer FAQs.
Yep.
Cheers,Angus.
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