T. M. Murali (tmax++at++cs.duke.edu)
Thu, 11 Sep 1997 22:05:09 -0400 (EDT)
I am sorry. I should have been more clear. I *will* render the visible
triangles using the Z-buffer. Even if I know a triangle is visible, I
will not know exactly which portions of that triangle are
visible. Hence, to form the final image, I do need the Z-buffer.
The basic motivation of the application is to do occlusion culling in
software.Hence, rather than rendering *all* triangles in the view
frustum using the Z-buffer, I want to determine which are (partially)
visible using the BSP and render only these.
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