Dirk Reiners (reiners++at++ecrc.de)
Mon, 8 Sep 1997 22:17:29 -0600
One solution that you can use if your transparent texture is of the 0%/100%
variety is activating the alpha test. See glAlphaFunc for details. Pro:
Sort-independent. Con: Multisample AA doesn't work for this (as the texture is
only evaluated once per pixel), so the edges of your textured objects will
alias.
Hope it helps
Dirk
--
-- Dirk Reiners reiners++at++ecrc.de, reiners++at++igd.fhg.de
-- ZGDV - AR Group http://www.igd.fhg.de/~reiners
-- Arabellastr. 17 (ECRC)
-- D-81925 Muenchen All standard disclaimers apply.
-- Truth is stranger than fiction because fiction has to make sense.
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